Starting Off
This journal will be representing the journey and experiences I will be going through during my work placement at Oak Moon Games. After discussions with both my lecturer Craig Smith, and the lead designer at Oak Moon, Alice Winter, we came to the conclusion that to complete my Specialist Collaborative Production I could work for Oak Moon as a work placement instead of the original plan of an internship. We firstly went over the project brief together and how I could incorporate that into the work I will be producing for Oak Moon, and created a schedule for the next 8 weeks.
Work Placement Schedule
Goals:
(i) Working to a brief in collaboration with the design team to create two level blockouts
for testing and asset implementation, (ii) Drafting accompanying level design
documents, (iii) Assisting in game play implementation and level polish.
December 2019
Week 02/12:
- Fire Door Level Briefing/Discussion
- Map and Walkthrough Document Drafting
Week 09/12
- Map and Walkthrough Document Finalisation
Week 16/12
- Level Blocking
Holiday Break: 23/12 - 05/01
January 2020
Week 06/01
- Level Blocking (Finalisation)
- Feedback Session
Week 13/01
- North Forest Level Briefing/Discussion
- Map and Walkthrough Document Drafting
Week 20/01
- Map and Walkthrough Document Finalisation
Week 27/01
- Level Blocking
February 2020
Week 03/02
- Level Blocking (Finalisation)
- Technical Level Design (game play and polish)
Week 10/02
- Technical Level Design (game play and polish)
- Feedback Session
Work Placement Schedule
Goals:
(i) Working to a brief in collaboration with the design team to create two level blockouts
for testing and asset implementation, (ii) Drafting accompanying level design
documents, (iii) Assisting in game play implementation and level polish.
December 2019
Week 02/12:
- Fire Door Level Briefing/Discussion
- Map and Walkthrough Document Drafting
Week 09/12
- Map and Walkthrough Document Finalisation
Week 16/12
- Level Blocking
Holiday Break: 23/12 - 05/01
January 2020
Week 06/01
- Level Blocking (Finalisation)
- Feedback Session
Week 13/01
- North Forest Level Briefing/Discussion
- Map and Walkthrough Document Drafting
Week 20/01
- Map and Walkthrough Document Finalisation
Week 27/01
- Level Blocking
February 2020
Week 03/02
- Level Blocking (Finalisation)
- Technical Level Design (game play and polish)
Week 10/02
- Technical Level Design (game play and polish)
- Feedback Session
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